Showing posts with label smartphone android. Show all posts
Showing posts with label smartphone android. Show all posts

Wednesday, November 6, 2013

iPad Air review: The best tablet gets better

It’s right there in the name: The most important trait of the iPad Air is that it only weighs a pound. For a company that obsesses over making devices thinner and lighter, it must have been torture for Apple to spend nearly three years making a series of iPads that were better than their predecessors, but not smaller. Now it has.
Nearly every aspect of the iPad Air is thinner and lighter than the previous iPad (4th generation). That includes the battery, which is smaller—and less capacious—than before. Battery life, on the other hand, is pretty much the same, thanks to the improved power efficiency of the iPad Air’s A7 processor.
At the same time that the iPad got thinner and lighter, it also got more powerful. That A7 processor allows the iPad Air to run roughly twice as fast as the previous-generation iPad, opening the door for new apps that can bring power traditionally reserved for “real computers” to the tablet.

A familiar look

It’s fair to say that the iPad Air takes its design cues from the iPad mini, which was introduced a year ago. The bezel around the new iPad’s screen has been reduced in height and (more dramatically) in width. Like the mini, the Air comes in two color choices: a white front with a silver back, or a black front with a dark gray back. Also like the mini, software makes sure that stray thumb touches on the display next to the narrow bezel are ignored. I’ve never have a problem with holding the iPad mini by the narrow bezel and never noticed any trouble on the iPad Air either.
The iPad’s display itself is unchanged from the previous two models: It’s a 2048-by-1536-pixel display, with a density of 264 pixels per inch. That’s what Apple calls a Retina display, with resolution so high that most people can’t perceive the individual dots that make up the image. The iPad Air also features the same 4:3 aspect ratio used by all iPad models (and old-fashioned TV sets), giving it a less extreme rectangular shape than many competing tablets, which tend to use the widescreen 16:9 aspect ratio.
iPad AirIMAGE: MICHAEL HOMNICK
The Air’s got the usual collection of ports: a headphone jack, Apple’s Lightning connector port, and (on cellular models only) a SIM slot. There are now two microphones on the device, rather than one, which Apple says improves audio when you’re shooting videos or video-chatting via FaceTime. The rear-facing camera remains a 5-megapixel model that won’t win any awards but will do in a pinch, and the front-facing camera has been slightly upgraded, with a backside-illuminated sensor that should improve image quality in low-light FaceTime sessions.
At the bottom of the iPad Air, on either side of the Lightning connector, are stereo speakers. I found that they produced sound of roughly the same volume as the previous-model iPad, but it seemed fuller to my ears. The two speakers are placed so close together that it’s difficult to really notice much stereo effect from them.

Two hands are better than one

A year ago, I stopped using the full-sized iPad and switched to the iPad mini, entirely because of its small size and light weight. The iPad Air, with its reduced size and weight, changes the variables quite a bit. But in the end, I don’t foresee a mass exodus of iPad mini users switching to the iPad Air. Not only will the forthcoming iPad mini with Retina display offer a substantial upgrade in terms of that smaller model’s display and internals, but it’ll still beat the iPad Air as a one-handed device.
iPad AirIMAGE: MICHAEL HOMNICK
If you want an iPad you can hold in one hand while you read for hours, the iPad Air isn’t for you. I could hold mine in one hand for a while—especially in portrait orientation, which really benefits from the device’s decreased width—but it was never as comfortable as reading on an iPad mini. Though it’s a much more comfortable device to use than the previous full-sized iPads, it’s probably still best when being held in two hands, propped up by another part of your body, or laying flat on your lap.
The decreased width of the iPad Air also makes it easier to thumb type in portrait orientation than it was in previous models. I could type with my thumbs on the normal iPad software keyboard without any ungainly stretching, and with a decent amount of speed. Still, for top speed I prefer to put the iPad Air on my lap and use the larger software keyboard that’s available in landscape orientation.
The iPad Air’s screen is large and gorgeous, as you’d expect. I read a lot of comic-books on the iPad, and the iPad Air’s screen shows them in all their glory, while on the iPad mini they all feel just a bit too small. Scanning an issue of Hawkeye in the Comixology app showed off numerous artwork details, and the comic’s colors popped.

Fastest iPad ever? Of course

The iPad Air is powered by the A7 processor, the same chip used in the brand-new iPhone 5s. It’s a fast 64-bit processor that does indeed blow previous iPads out of the water.
The Geekbench speed-test app showed the iPad Air to be faster even than the the iPhone 5s. (The iPad Air’s A7 runs a little faster than the iPhone’s, owing to its larger battery and possibly its greater ability to dissipate heat.) And it was almost (but not quite) twice as fast as its predecessor model, the fourth-generation iPad. Essentially, in a year Apple has almost doubled the speed of both the iPad and the iPhone. Not bad.
The iPad Air also aced the two Web-browsing tests we tried: The Peacekeeper HTML 5 test and the Sunspider JavaScript test. Results were similar to the Geekbench tests: In the vicinity of double the speed of the previous iPad, and slightly faster than the iPhone 5s.
Of course, what to do with that kind of power? Benchmarks can tap that power, but what about real-world apps? I’m finding the iPad Air fast at launching apps and smooth at scrolling, and I spent some time playing graphics-heavy games on the iPad Air. It handled everything with aplomb. I still haven’t run any apps that feel like they’re taking true advantage of the processing power of this device; I’m sure there’s some mad-scientist developer building an outrageously power-hungry app right now, and we’ll see it in the App Store before too long.
We also ran some graphic tests using the GLBench app. On this test, iPads are at a disadvantage against iPhones because of the size of the iPad display; an iPad has four times the pixels to manage as the iPhone 5 series. Still, the iPad Air showed a dramatic improvement (between 9 and 11 frames per second) in frame rates over the iPad 4, even if it lost to the iPhone 5s on three of our four tests.

iPad Air speed tests

Geekbench
Single-Core
Geekbench
Multi-Core
Peacekeeper
HTML 5
Sunspider
1.0.2
iPad Air148026831844375
iPad 4th gen7801425995670
iPad mini2624935361296
iPhone 5s141625621794405.6
iPhone 5c7091279907752
iPhone 57221295928742.8
Higher score is better in all but Sunspider. Best results in bold.

Google's iOS search app gets improved reminders, notifications



Google has added new features to its search app on iOS, like updated reminders and hands-free search, designed to proactively deliver information to people at certain moments.
The features include updated push notifications for things like appointments, flights, and restaurant reservations; a way to set reminders by voice; a new set of “cards” to help users keep track of their tickets and boarding passes; and hands-free search activated by saying “Ok Google.”
The new tools, which were announced Tuesday, bring more of the features that are already on Google’s Android-based search app to iOS devices.
Providing information to people without them having to ask for it is a common theme in the new tools. With the updated push notifications, for instance, users will see an alert on their lock screen telling them they should leave soon for an appointment if there is traffic on the road. Previously, these types of notifications could only be accessed within the search app on iOS, but now they will appear more front and center on the device.
Boarding passes and tickets to events like movies and concerts will also appear automatically when users arrive at the venue or airport, as long as those passes are stored in users’ Google accounts.

Easy reminders

It’s now also easier for people to set reminders on their iOS devices. With the update, the user can say, “OK Google, remind me to take a nap when I get home,” and a notification will appear as soon as the person is near the house, according to the company.
There are also some new functionalities for reminders tied to entertainment like movies, albums, actors, or artists. Users can click “remind me,” and the app will let them know when a new movie is about to debut or an album is about to be released.
Finally, there is a new voice-enabled search mode. The search app already had a voice search button on iOS, but now users can search in the Google Now section of the app simply by saying, “OK Google.” They can ask the question out loud, and get instant answers spoken back, Google said.
The update is available for the iPhone and iPad, though the “OK Google” voice search command is only available for the iPhone 4s and later models, and the iPad 2 and up.

iPhone 5 takes next step in smartphone evolution

It's been a little more than five years since Apple released the original iPhone. During that time the world has changed. People now expect fast, reliable Internet connections and bright touchscreens on devices they can fit in their pockets.
In the meantime, the iPhone has remained recognizably the iPhone. Each successive generation has added welcome features, but none have strayed so far from the previous one as to be unrecognizable. Indeed, from the very first iPhone upgrade, Apple has been taken to task by critics for following that initial exciting burst of revolution with years of steady evolution. (Meanwhile, the iPhone has become wildly successful, proving that phone buyers are excited by the product even if the pundits aren't.)
Now here's the iPhone 5, and is it any surprise that this model doesn't reimagine the iPhone in a completely new way? No, it too is recognizably an iPhone, an evolution of previous models—yet it offers major advances on almost every front. In the technology industry's fastest-moving product category, it's the very best version of the most successful product produced by the world's most valuable company. If the iPhone 5 bores you, you are deficient in joie de vivre.

Improving on the unimprovable

Almost every new Apple product is thinner, faster, and lighter than its predecessor. But I've wondered how much further down that path Apple could go with the iPhone without rewriting the laws of physics. Given that the iPhone 4S was just 9.3 millimeters thick and weighed a meager 140 grams, I had assumed that any changes in future iPhone dimensions would be perceptible only on spec sheets, but not by regular people.
Turns out I was completely wrong.
In photos, a silver-and-white iPhone 5 looks not much different from the white iPhone 4 or 4S. But photos don't do justice to how thin it feels when you pick it up; the thinness is palpable, not theoretical. Thanks to major materials upgrades (including thinner glass and the elimination of a layer of touch sensors), the iPhone 5 is about 80 percent as thick as its predecessor.
Even more impressive is the weight. As one observer pointed out to me on Twitter, the iPhone 4S was as dense as a slab of Pyrex glass. At just 112 grams, the iPhone 5 doesn't have that same density. It feels almost like a movie prop when you pick it up for the first time, as if behind that glass screen there's foam rather than circuitry.
To make room for its taller display, the iPhone 5 is nearly nine millimeters taller than the iPhone 4 and 4S. (It creates an optical illusion: Several people have told me the phone seems less wide than older models, but it's not. And, of course, black is slimming.) Yet the iPhone 5 is so thin that its overall volume is 12 percent less than that of the iPhone 4 or 4S and a third less than the original iPhone.
And yet for all of this reduction in weight and thickness, the iPhone still feels solid, not cheap; it's all metal and glass. Apple likens it to a fine watch, though to me it feels more like a Braun razor crossed with the Monolith from "2001." (My God, it's full of apps!)

Darth Vader's phone

ROBERT CARDIN
The black iPhone 5 (left) and iPhone 4S (right).
In overall design philosophy, the iPhone 5 is a clear descendant of the iPhone 4, rather than a clean break. It's still got a flat front and back, a raised metal ring around its sides, and those signature rounded edges. The most notable change is the replacement of the all-glass back of the iPhone 4 and 4S. On the iPhone 5, the bulk of the back is made from the same aluminum material as its sides; there are still small glass panels top and bottom.
The metal ring itself is now beveled (okay, chamfered), which makes the phone feel more comfortable in your hand. It also gives the front face of the white-and-silver model a silver halo that reminds me of the original iPhone.
In the past, iPhone color choices have been pretty limited. The iPhone 3G came with either a black or a white back, but that was it. The iPhone 4 came in black and (eventually) white, front and back, but the metal ring was the same regardless of color choice. The white iPhone 5 does closely resemble the iPhone 4/4S, with its white glass and silver metal.
But the black iPhone 5 model is completely different. It's like the Spinal Tap iPhone. (How much more black could it be? None more black.) The front and back have black glass, yes, but the metal band and metal strip on the back are both what Apple calls "slate"—a metallic matte black. The switches are black. The Apple logo on the back is black. Even the box it comes in is black, with "iPhone 5" printed in shiny black lettering. If the white-and-silver iPhone 5 is Gandalf'siPhone, the black-and-slate model is Darth Vader's.
When I had only spent time with the white iPhone 5, I felt less excited about the iPhone 5's design. It was thinner and lighter, yes, but it didn't look much different from the white iPhone 4S I've used for the past year. The black model completely changed my opinion. It's gorgeous. Not everyone will want to embrace the Dark Side, but the black metal and black glass really tie the design of the phone together in a way that the white-and-silver tone doesn't.

Movies and apps trade letterboxes

Before the iPhone 5, all iPhone models had a 3.5-inch display with a 3:2 aspect ratio. The iPhone 5 breaks that mold, slightly: its display is just as wide as previous models (640 pixels on a Retina display), but is now 176 pixels taller. The result is a 16:9 aspect ratio—the same shape as an HDTV.
Beyond increasing the phone's height and adding roughly 113,000 pixels, this change allows every page of the home screen to fit an extra row of icons, so you can stick four more apps in places you couldn't stick them before. App folders are similarly expanded. Widescreen movies and TV shows fill the screen instead of displaying letterboxed (or with their sides cut off). When you shoot video with the iPhone 5 camera, you can see the entire frame of what you're shooting without double-tapping to zoom out as on previous models.
Now see everything you're shooting when you shoot widescreen video.
Apps, on the other hand, display with black bars around them unless they've been updated to take advantage of the iPhone 5 screen's height. In practice, this isn't a big deal—the black bars are so black as to basically disappear into the rest of the display, especially on the black model. It does mean that the onscreen keyboard is shifted up from where it usually is, which requires a minor adjustment.
Weather uses the added height to add an hourly view.
Apps that have been updated to support the taller screen appear to have taken one of two approaches. Some just show you more of what you had before: more emails, more tweets, taller webpages. That makes sense for apps that are essentially just lists of things. But other apps can use the greater space to add information that wasn't visible before. Apple's Weather app, for example, now displays an hourly forecast that's only available on older iPhones after you tap on the current day. The iPhone 5 is hardly an iPad, but there's enough extra room on its screen for some iPhone apps to spread their wings in a way they couldn't do before.
Size aside, the iPhone 5's display does appear to be an improvement on the one in the 4 and 4S. Colors appear more saturated and blacks seem blacker. It's not a major improvement, but it does look better.

Lightning strikes

The old dock connector and the new Lightning connector.
JASON SNELL
For people with a large hardware investment in Apple's iOS ecosystem—connecting cables, speaker docks, car chargers and the like—the iPhone 5 signifies a major transition. This device marks the beginning of Apple's replacement of the nine-year-old 30-pin dock connector with the new Lightning connector.
While Lightning-to-30-pin adapters will be available, this will almost inevitably mark the death knell for many older accessories. When Apple dropped FireWire support from the dock connector a few years back (a midstream change that many people seem to have forgotten), several of my chargers and a speaker system just stopped working. I bought a FireWire-to-USB adapter, but never really used it because it didn't fit well and using it was awkward. Lesson learned. This time I'm going to be wary of buying adapters to patch up old systems. I think I'll save my money and buy new accessories when I need them, rather than trying to stave off obsolescence with a series of ugly, ill-fitting adapter hacks.
Still, any transition like this is bound to be frustrating. I've got dock-connector cables all over my house and office. The iPhone 5 comes with a single cable, meaning that if I want to charge my phone at home or at work, I need to carry my cable with me (or buy a spare for $19). In time this will all work out and Lightning USB cables will be as common as ninjas in 1980s comics. But in the meantime, we'll be paying for adapters and cables and grousing all the way.
So why did Apple replace the venerable dock connector with Lightning? There are plenty of reasons, starting with size—the new connector is shockingly smaller than the old one. It's smarter than USB. It's also better, because there's no wrong way to insert the cable into the device—either way will do. And presumably it's been designed to last Apple for the next nine years, give or take, so that we won't have to make this unpleasant transition again in a year or two. (Fingers crossed.)

Tuesday, November 5, 2013

LG Optimus G Pro is an oversized phone with a beautiful screen

LG hasn't always been a fan favorite: For a long time the company was best known for its budget handsets that did little to stand out from the competition. In recent years, however, LG has earned a reputation for creating solid, reliable devices. The LG Optimus G Pro continues that string of successes, blowing away its nearest competitor in size and design, the Samsung Galaxy Note II, and rivaling the recent HTC One and Samsung Galaxy S4 as one of the best Android phones on the market. The G Pro runs like a sports car engine in the body of a family minivan—an unassuming aesthetic mixed with luxury performance. Provided you can fit it in your hand (a big caveat), this quick, flashy giant might very well be the phone for you.

Built for Goliath

At 5.9 by 3.0 by 0.4 inches the Optimus G Pro is larger than almost any other phone on the market. Like last year’s Galaxy Note II, the G Pro packs 5.5 inches of screen real estate, straddling that fine line between tablet and phone.
MICHAEL HOMNICK
The LG Optimus G Pro (right) next to the Samsung Galaxy Note II (left).
On the other hand, the G Pro carries its size well. It’s definitely overlarge (people with tiny hands, beware), but I found the G Pro surprisingly comfortable to operate. In addition to a volume rocker, the left spine of the handset features a quick-launch button that can be customized to open any app on the device—handy for accessing the camera or a browser. The G Pro is slightly slimmer than the Galaxy Note II, which helped it sit better in my average-size hands. You’re also able to compress the keyboard closer to the left or right side if you really want to use the device one-handed.
MICHAEL HOMNICK
The G Pro has a great-looking display.
As for the screen, it’s a beautiful behemoth running at 1920 by 1080 resolution, with a pixel density of 400 pixels per inch. That’s a much higher resolution than what you get on the Galaxy Note II’s 267 pixels per inch and 1280-by-720-resolution display, though the G Pro's density doesn’t quite live up to what the HTC One and Galaxy S4 offer (both are 1920 by 1080 displays, with 469 and 441 pixels per inch, respectively). Unfortunately, this beautiful screen is housed in a cheap plastic exterior that relentlessly attracts smudges. The phone is by no means ugly—especially with the screen on—but it just doesn't stand out, as the lovingly-honed HTC One does.

Performs like a pro

Driving this enormous phone is the same basic architecture as the HTC One—a 1.7GHz quad-core Qualcomm Snapdragon 600 processor and 2GB of RAM. The G Pro feels quick and incredibly responsive. The phone handled everything I threw at it with ease, including bleeding-edge games and resource-intensive applications. The G Pro comes equipped with 23GB of usable storage out of the box, though you can always add more via a MicroSD card.
MICHAEL HOMNICK
The G Pro packs a lot of performance into a slim package.
The phone’s battery shouldn’t have any problem handling an average day of use. However, the huge screen definitely chews into battery life during prolonged usage. If you’re heavy on games or constantly checking Twitter, consider toting a charger on your outings.
One area where the Galaxy Note II bests the G Pro is in multitasking. Though LG touts the ability to view multiple apps on the G Pro, that feature is fairly limited: You can't view apps side by side but instead must rely on LG's QSlide feature to do more than one thing at a time. QSlide can launch one of four apps—calendar, notes, video, or calculator—above whatever’s currently running. While the international version of QSlide includes a browser, that's not in the U.S. version. As a result, the G Pro’s multitasking capability feels lopped off at the knees.

AT&T only

For some reason, LG made the baffling decision to lock the G Pro to AT&T, so keep that in mind if you’re considering this device.
The G Pro’s call quality leaves a bit to be desired. Noise sometimes crept into the outgoing voice, and the incoming audio sounded a little tinny (though plenty loud). The handset is also not very good at cutting out background noise—which is odd, since using speakerphone on the G Pro makes you sound incredibly distant even if you’re only 6 inches away.
4G LTE reception was fast enough in our San Francisco office location to stream video and download apps over AT&T’s network with ease (your results will vary depending on AT&T's coverage in your area).

13 is a lot of megapixels, but...

MICHAEL HOMNICK
The G Pro has a 13-megapixel camera.
Even though it's packed with pixels, the 13-megapixel camera on the G Pro didn't meet our expectations. Images taken under normal conditions were significantly fuzzier than what we've seen from the similarly spec'd Samsung Galaxy S4. The G Pro's low-light performance was better than that of Samsung's offering, but overall the G Pro’s camera performance was subpar.
The G Pro's camera app has a number of extras, including HDR (high dynamic range) and Panorama mode, both of which have their share of quirks. Panoramic shots look sharp at first glance, but lose clarity even faster than the G Pro’s standard shooting mode once you begin zooming in. The HDR setting works well, but takes too long to shoot and process images for regular use.
HAYDEN DINGMAN
A sample image taken with the Optimus G Pro. (Click to enlarge.)
The G Pro also features an “Intelligent Auto” mode, which adjusts aperture, white balance, and shutter speed on the fly to take better pictures. Unfortunately the mode is a bit fidgety, especially when it comes to white balance. It has a bad habit of completely changing the white balance for a split second right as you go to snap the perfect shot, leaving everything too orange or blue. It’s better to adjust the options manually.
If you’re obsessed with taking high-quality pictures on your phone, the G Pro’s camera might be a deal breaker. It certainly doesn’t hold up to the S4, and its options are quite limited. On the other hand, if you treat the camera as supplemental to the other features, or as a nonissue, it should work fine for most of your needs.

Bottom line

LG’s Optimus G Pro is king of the small—but growing—phone/tablet hybrid market (I refuse to use the term “phablet”). It’s a performance powerhouse that, despite its large size, is relatively comfortable to use even with average-size hands. The G Pro loses a few points for its limited multitasking features, but if you’re looking to buy a large Android phone and aren’t dismayed by the underperforming camera, then the G Pro is definitely worth considering.

Samsung Galaxy S4 (Sprint)

This is the burning question of the moment: Should you buy the Samsung Galaxy S4? After spending a few days with the phone and running it through TechHive's suite of tests, I can confirm that the Galaxy S4 is an impressive Android phone. Samsung's latest offering tops its previous efforts in many respects, and Android fans are rightly excited by the Galaxy S4's imminent release (slated for the end of the month). That's not to say that the phone is perfect: For all of its innovations and cutting-edge specs, the Galaxy S4 has shortcomings that prevent it from being the ideal smartphone.

Familiar face

ROBERT CARDIN
The Samsung Galaxy S4.
At first glance, the Galaxy S4 looks similar to its predecessors, the Galaxy S3 andGalaxy Note 2. The phone shares the same rounded corners, Home button, and primarily plastic design; yet the Galaxy S4 feels more polished overall. The new phone's buttons are more durable than those on the Note 2 or Galaxy S3, and its plastic components seem to be of higher quality. Measuring 5.38 by 2.75 by 0.31 inches and weighing a scant 4.64 ounces, the Galaxy S4 is slightly lighter and thinner than the Galaxy S3. However, the Galaxy S4 felt blockish next to the Galaxy S3's gentle curves and wasn't as comfortable to hold.
MICHAEL HOMNICK
The Galaxy S4 achieves its slim profile at the expense of being less comfortable to hold.
The 5-inch, 1920-by-1080-pixel display on the Galaxy S4 offers an impressive 441 pixels per inch, making it one of the sharper-looking screens around, and beating the pixel density of the iPhone 5 (326 ppi) and the Galaxy S3 (306 ppi). Still, colors looked more saturated on the Galaxy S4 than on competing smartphones. The thin bezel surrounding the screen made using the phone one-handed more difficult because of the ever-present hazard of inadvertently hitting the Menu button or the Back button—a mistake that tended to happen as I was trying to type an email or text message.
MICHAEL HOMNICK
Like on the Note 2 and Galaxy S3, the battery on the Galaxy S4 is removable.
The back of the phone comes off to reveal a removable 2600mAh battery, and a MicroSD card slot that can accommodate up to 64GB of additional storage. TechHive’s lab clocked the Galaxy S4's battery life at a solid 7 hours, during which it continuously played back HD video, and I managed to squeeze a full day of use out of the phone while browsing the Web, downloading apps, taking pictures, before having to recharge it.
The Galaxy S4's overall design is a a bit underwhelming. The Galaxy S4 looks chintzy next to phones like the HTC One and the Apple iPhone 5, whose aluminum bodies give them a premium look that seems absent from Samsung's new handset. The phone is by no means ugly; I just wish Samsung had used something other than plastic for the chassis.

Everything but the kitchen sink

The Galaxy S4 can run two apps side-by-side.
What Samsung's phone lacks in design, though, it makes up for in features and specs. The U.S. version of the Galaxy S4 ships with a 1.9GHz quad-core Snapdragon 600 processor and 2GB of RAM, making the phone a powerhouse at running 3D games and other resource-heavy applications. All of that processing power comes in handy when running two apps simultaneously, a feature we most recently saw on Samsung's 8-inch Note tablet.
Another feature borrowed from the Note line is Air Preview: By hovering your finger a few centimeters off the screen, you can view the contents of folders, email, and messages without having to open them. It's pretty neat, but I didn't find myself using Air Preview all that much, as simply opening and closing content was often faster than waiting for the preview to show up.
The Galaxy S4 also supports the hands-free Air Gestures control, which lets you scroll through webpages, flip through photos in the Gallery app, and answer the phone by swiping your hand over the Samsung logo above the screen. I ended up using Air Gestures more than I thought I would, because it gave me some control over the phone without having to touch it—useful for when my hands were wet or dirty.
S Translator in action.
Other highlights of the Galaxy S4 include the exclusive Optical Reader, S Translator, and S Health apps. Optical Reader lets you scan text or QR codes, and you can use it to enter information from business cards into your contacts quickly. The app worked well for scanning QR codes, but it stumbled a bit when I tried to scan several business cards that I had lying around.
S Translator is basically Samsung's attempt to copy the functionality of Google Translate: You enter or speak your queries, and S Translator spits out a translation in one of 12 languages. Though the app managed to translate my Spanish phrases into English somewhat successfully, it seemed uninspired next to the official Google Translate app, which can translate to more languages, and can do so more accurately.
S Health keeps track of your steps and the number of calories you've burned.
I grew to appreciate S Health, Samsung's fitness tracking app, the more I used it. I'm constantly forgetting my Fitbit at home, so having the Galaxy S4 track my steps and activities without any need for extra hardware proved extremely convenient. The app can also track your calorie intake, and it uses colorful graphs to show you how close you are to your daily step count. S Health is one of my favorite additions to the Galaxy line, and I hope Samsung keeps the service around for future Samsung phones.
The WatchOn app on the Galaxy S4.
Another aspect of the Galaxy S4 that I thoroughly enjoyed was the phone's ability to function as a universal remote control. The phone has a built-in IR blaster, and the preloaded WatchOn app allows you to browse TV listings. The app isn't as straightforward to set up as the TV app on the HTC One, but WatchOn offers extra functionality such as the ability to pair with a Google TV.
Smart Stay, a feature available on the Galaxy S3, returns on the Galaxy S4 and is accompanied by two new head-tracking options: Smart Scroll and Smart Pause. Smart Stay is supposed to keep your screen from dimming as you look at it, but it was as buggy on the Galaxy S4 as it was on its predecessor and often failed, depending on the lighting in the room. Smart Scroll registers when you tilt your head or the phone to scroll up or down. This function worked as advertised, though moving my head felt unnatural and tilting the phone often caused me to scroll down farther than I intended.
Of the bunch, however, Smart Pause deserves some ridicule. With Smart Pause enabled, your videos will pause whenever you look away from the screen—or at least that's what it's supposed to do. In reality, tilting the phone in a certain way caused playback to stop, which made watching videos on the phone during my bumpy commute an exercise in frustration. Smart Pause is off by default, and I recommend leaving it that way.
According to Samsung, the Galaxy S4 has more than 100 new features, but that means very little when many of the phone's headlining capabilities come across as broken gimmicks. Apps like S Health show that Samsung can make great software when it tries; I'd love to see the company put more effort into practical endeavors rather than wasting time and resources on half-baked novelties like head-tracking.

Dual cameras, drama shots, and more

A photo taken with the Galaxy S4.
The main shooter on the Galaxy S4 is a 13-megapixel camera with a single LED flash. Photos taken with the Galaxy S4 looked great, with vibrant colors and minimal digital noise. Photos taken indoors came out looking surprisingly good, though the results varied greatly from location to location. The phone has a Night mode for taking photos in dark environments, but my Night mode shots came out extremely grainy.
The Camera app benefits from a wide array of shooting modes, including Macro and Panorama. One mode lets you record audio while taking a photo, and another allows you to erase objects or people from your shots. I'm not sure why you'd want to record audio while taking a photo, but the ability to remove unwanted subjects from photos worked extremely well in my tests. I used it successfully to remove some bystanders from a photo of a bridge.
The Camera app on the Galaxy S4 features an impressive array of shooting modes.
Two of the Camera app's shooting modes, Dual Camera and Drama, are especially interesting. Activating Dual Camera turns on the front-facing camera while the main camera continues to run, enabling you to "insert" yourself into any photos you take. I can see the feature appealing to families that don't want to leave anyone out of a vacation photo, but I had trouble properly framing my subjects while simultaneously making sure that my face was within the front-facing camera's rather small viewing angle. Dual Camera worked better when I held the phone in portrait mode, but who takes photos that way? (Terrible people, that's who.)
Drama mode on the Galaxy S4.
The Drama shooting mode takes multiple exposure shots and stitches them together to form a single photo. As you can see from the image above, the mode works best for capturing images involving lots of movement, or when you're trying to re-create the Abbey Road album cover. When you take a Drama shot, you can select the photos that you'd like to use in the final image by tapping on them, though the Galaxy S4 usually did a good job at picking the best images and stitching them together on its own.
The HTC One has a similar mode that uses the phone's Zoe camera. However, the feature on the Galaxy S4 required less digging through menus. In fact, though the camera apps on the HTC One and Galaxy S4 shared many similar features, they were almost universally easier to access and operate on the Galaxy S4.
Unfortunately, all of these excellent capabilities come at a price: Though the Galaxy S4 runs Android 4.2.2 Jelly Bean, it lacks the ability to take PhotoSpheres—arguably one of the coolest features of the stock Android 4.2 camera. It's possible that Samsung could restore PhotoSpheres later, but I'm disappointed that the option won't be available at the phone's release.

Bottom line

MICHAEL HOMNICK
When the Galaxy S3 launched, it was widely regarded as the best Android phone of its time: It had the best design, loads of features, and an impressive list of specs that set it head and shoulders above the competition. The same cannot be said about the Galaxy S4. Yes, the phone is loaded with extras, and its specs are nothing to scoff at; but the Galaxy S4 doesn't do much to differentiate itself from the pack. If anything, the phone is more iterative than revolutionary, and some aspects of the handset—such as Samsung's TouchWiz overlay and the phone's plastic aesthetic—make the Galaxy S4 feel like it's stuck in 2011.
Despite its flaws, the Galaxy S4 is a solid phone and a worthy successor to the Galaxy S3. The Galaxy S4's camera is exceptional and apps like S Health make this new model worth considering. Is it the best Android phone out there? No, but that shouldn't stop people from buying it if they find Samsung's additions to Android appealing.